Nov. 28th, 2007

Who has the better case?



HP Blackbird 02, that's who.

May. 4th, 2007

This was from an Network Admin

"There is a documented flaw in OS X where, if a new folder is created, and subsequently deleted before it is renamed, the delete action will in some cases delete the parent folder. for example, if you create a new folder in mirror1>Vault and then delete that folder before renaming it, the Vault folder will get deleted creating a huge panic. If this occurs, stop what you are doing and don't touch anything, then call me. If you do anything before the problem is resolved, all data in the parent folder will be lost.

This is a flaw in Mac OS X for which there is no patch. Please be careful. If you create a folder, please rename it immediately. That way, we eliminate the risk of data loss and corruption."


Good times!!!

Apr. 3rd, 2007

Floating windows... FTL!

I wanna shoot the idiot who decided to make all the windows in every app a floating window, but doesn't bring all of an apps windows to the front when working in that app.

Most people dont care about this, but for professionals, this is where it sucks:

Ever use Photoshop? You know how the project window, the toolbar, the history window, channels window, etc, are all floating windows that you can move around? Okay, that's cool. Okay, now try having two seperate applications. In my case, Maya, and Photoshop, both with floating windows. Photoshop has 2 project windows open, as well as the toolbar and other related windows. Maya has it's main window, Attribute Editor, UV texture editor, Hypershade, Hypergraph, Outliner, Render View, and Graph Editor all open. If I'm in Photoshop working on a texture, I switch to Maya to add it to the object. I click on the main Maya window, which is on the left monitor. The right monitor is where I've moved Photoshop. So, now I need to find the Hypershade so I can add the texture. Where's the hypershade? It's right there, BEHIND THE PHOTOSHOP PROJECT WINDOW!!!!! Now imagine trying to do this every single time you switch between programs. For 10 hours a day. Yes, there's the F9 button, but if you ask me, I shouldnt have to sort through two monitors worth of windows to get to the one window within the program I am currently working on!!!!!! Heaven forbid you have IM windows, a media player, internet browser and mail program open too.

I'm working in Maya, why is my IM to dkd covering the Perspective view?!

Where's the Outliner? It's behind the Photoshop toolbar!

Which is behind Safari!

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Intuitive my ass!

Mar. 29th, 2007

Overheard the IT Guy

"Macs aren't as stable as the commercials imply"

That was from the IT guy. In a studio with nothing but macs...

Mar. 21st, 2007

3D Animation and the Mac, and Pro Tools too

I've been doing 3D animation for almost 10 years now. I live and breathe 3D! So when people give me crap like, "Aren't Macs better for 3D graphics?" I kinda lose it.

Macs have never held the dominant position when it came to 3D animation. That belonged to SGI. Hell, even Commodore had a better market share then Apple! Macs have, and still hold, the dominant position when it comes to graphic design (that would be print layouts, advertising, web, etc). But that's not because they're better. It's a holdover from days gone-by. One time, oh so many years ago, Macintosh was the only consumer OS capable of running Photoshop. It was the only consumer OS and consumer PC that could utilize any kind of graphically intense application. When Intel busted out with the Pentium, things started to change. The CISC CPU architecture started catching up to the RISC procs being used in Apples, and in higher end workstations. Probably one of the smartest things Apple ever did was move to Intel-based hardware. Then things got even nuttier when Microsoft came out with Windows NT. Here you had a solid PC OS that could do all the nifty highend stuff SGI and them were doing. So much so that when SGI restructured, they started installing NT on their workstations! And I have to say, having used Photoshop on this Mac: It sucks here too!!!!

Think back to the early 90's, the coming of age of 3D: Even before Toy Story was unleashed to the masses, a fully CGI show was airing weekly called Reboot. It was made on SGI workstations using Softimage 3D. Babylon 5's CGI was done using Lightwave on the Video Toaster, a hardware add-on to the Commodore Amiga. Then Lightwave was released as a standalone application. For PC. Pixar created Toy Story using proprietary software running on SGI hardware. 3D Studio Max, showcased best by Blizzard's cinematics, was written for DOS originally. Autodesk's Maya, the most popular 3D program used in pretty much everything these days, originated from PowerAnimator, which was written for SGI Irix, and IBM AIX systems. Up until OS-X Mac ports of these major applications, were mere shadows of their Windows and UNIX counterparts. OS X actually made them usable on a Mac, though its stability and performance still leave much to be desired. I'm working with Maya on the Mac and I've had more scene crashes on my dual G5 system with 4.5GB of RAM then I ever did on my 2.4GHz P4 with 2 GB of RAM runnings Windows. And the scenes on the Windows system were WAAAAAAAAAAAAAY more intense! Like I said before. that's the reason this site exists!

And when it comes to the gaming industry: Myst is the only notable game with awesome 3D done on a Mac, using Strat Studio Pro. However, the sequels were all done using 3D Studio Max. On the PC.

These days the major studios are making a switch. To LINUX. It's faster, more stable, and far more customizable, then any of the other operating systems out there not called UNIX. Not to mention: it's free.

Oh, and in regards to Pro Tools: I have a friend who works for a Sound Design company and he tells me that they're making the switch. From Mac to PC. Pro Tools, the defacto standard application for all things sound design and sound mixing, runs better on PCs now. This is info coming from someone working in that field, who's credits include several films and many TV shows!

Actually, you can say the same about me! Sans films, though, I'm working on that now. :)

Ultimately, it's all about the skill of the artist. The computer is merely a tool. Check this guy out and MS Paint:

Mar. 16th, 2007

Is there hope for Mac gamers?

Is there even such a thing as a mac gamer?!

And no dudes, Photoshop is NOT a game!!!

The Mac has never been much of a gaming platform. But back in college my roommate used to talk up Marathon. By Bungie. You know, the guys that made Halo! Who are now owned by Microsoft. That's kinda funny...

Anyhow, I dont care about Halo. The ultimate killer app for Mac goes back old school:

The Oregon Trail!



However, The Oregon Trail's awesomeness will finally be rivaled, for Eve Online is coming to Intel-based Macs!

Here's an ugly guy talking about how awesome Mac gaming is:

Mar. 15th, 2007

Why is my Home key acting funny?

Am I wrong in my belief that pressing the Home key when writing something should bring the cursor to the beginning of the line? Or the End key should bring it to the End of the line?

Explain to me why the fuck the Home and End keys work like the Page Up and Page Down keys?!?!??!

But thank the gods there's a fix!

ARG!!!!

On crashing...

Yes, there's the BSOD in windows. Mac's don't crash you say? Have you met my friend, the rainbow pinwheel of EVIL!?!?!







So it begins

I started this on a buddy's recommendation, probably because he didn't want to be the main recepticle of my anti-Mac tirades.

So, to begin, I present you Hunter Kressel (sp?). His vid pretty much covers why I despise Macintosh.